One of the crisis events I worked on: Nightmare Fog!
I had a really good time working and learning alongside a passionate team, especially my VFX coworker Jordan Jaminet!
On this project, my work consisted mainly of gameplay FX: hallucinations, the Toxic Tree, Toxic Nests and the Extraction Zone.
The official Ubisoft video at the end of the post showcases a lot of my work, and it's way more efficient than what my poor skills as a R6 player would have allowed me to shoot, so... 😇 Enjoy!
Extraction Zones
Toxic Tree and hallucinations