I'm really happy to share some of the work I did for Assassin's Creed Mirage, starting with the Smoke Bomb Tool and all its upgrades! I focused on the visual aspect and played with shapes, timing and color to distinguish the different upgrades. Big up to Alvan Lim and Ean Koh for the integration and the first pass. A big thanks to Hugo Marouzé, Gregory Piche, Félix Chamerois (the VFX team in Bordeaux) and Salomé Strappazzon (Associate Art Director) for the support and feedback!
https://www.artstation.com/hugom
https://www.artstation.com/felixchamerois
https://www.artstation.com/alvanlim
https://www.artstation.com/therareaquaticpyro